🦕 Season 4: Dinosaur Origin
Complete alliance guide — the longest, deepest, and most strategic expansion in Last Z so far.
Adapted for FFz from public Season 4 coverage. Always double-check in-game timers (Apocalypse Time).
At a glance
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Duration
91 days (13 weeks) of Jurassic meta.
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Map theme
Full Jurassic Jungle overhaul — undead nodes gone (e.g. raptors replace basic zombies; stegos replace Boomer-style elites; legacy Fury Lord style world bosses shift to dino bosses).
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New monsters
Velociraptors & Stegosauruses replace classic farms.
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Specialization
Cap raised to Level 70 (new skills from 51+).
F2P — read this first
Season 4 is much less F2P-friendly than Season 3. Trade Hubs burn Diamonds.
Stockpile Diamonds before S4 — avoid random spending in the first weeks.
Brand new features
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All-new map
Green Jurassic Park–style terrain. Full ecological overhaul.
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3 seasonal heroes
Yu Chan, Queenie, Amber — each with pass + exclusive weapon.
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Hatch of Legends
Hatch, feed, and raise a dino up to Lv.30 (+30% troop ATK).
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Trade Hubs
Diamond markets Mon/Wed/Fri — badges, hero pieces, speedups.
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Ancient Dino Boss
Every Sunday 12:00 AT — unlimited entries, top 3 get a Title.
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Dino Rescue & Guardian
High-coordination Dino Rescue raids + Predator Squads + Sunday Black Market Guardian.
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Fossil Album
Collect 20 unique fossils — orange frags, gear mats, eggs.
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Hero Level Swap
Permanent level/skill transfer all 13 weeks.
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Spec cap 70
Support vs Combat trees open from level 51.
Passes & investments
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Season Journey
~$24.99 USD · Core battle pass
- 2× 8-hour Glory Chest rewards
- Extra virus resistance · more Fern Leaves · speedups · badges
- Orange hero / choice fragments · mastery reset tools
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Wartime Investment
~$9.99 USD · Max 4 purchases · permanent after complete
- +10% hourly Fern Leaves
- +100 virus resistance
- Unlocks 5th Bio Greenhouse
- +30% march speed vs Velociraptors
Value focus (F2P / low-spend)
Highest leverage for actives: Season Journey (double glory badges) and Wartime Investment (5th greenhouse + resistance).
Wartime is a strong early edge but not mandatory — F2P can clear S4 without it if diamonds and Lab/Greenhouse discipline are solid.
Season 4 heroes
Three heroes land over the opening ~6 weeks: typically 3 hero passes + 3 exclusive-weapon passes (six weeks of S4-tied tracks).
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Yu Chan
Blood Rose · Weapon: Wyrm Wrath
First S4 drop — her pass opens the intro schedule.
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Queenie
Wings of Dawn · Weapon: Firefall
Second drop — high-scaling burst / damage engine.
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Amber
Guard of Order · Weapon: One-Hit Kill
Final drop — basic-attack damage & single-hit multipliers.
| Hero | Faction | Exclusive weapon | Role |
|---|---|---|---|
| Yu Chan | Blood Rose | Wyrm Wrath | Season opener |
| Queenie | Wings of Dawn | Firefall | Burst DPS |
| Amber | Guard of Order | One-Hit Kill | Auto-attack / single-hit |
Missed the release window?
After ~6 weeks, passes shift toward generic choice shards. Missing day-one is not fatal — catch up later.
Recruitment & Level Swap
S4 Recruitment Tickets & Glory Wars
Tickets work only on the Season 4 banner. Main sources: Glory Wars (every Tuesday) and seasonal milestone chests.
In S4, your state is grouped with 3 other states for the season grouping — alliances compete for season points and ticket/reward tiers.
Hero Level Swap — full season
Active all 13 weeks. Permanently swap levels + skill trees between two heroes. Move investments from outdated units into S4 heroes with zero wasted progress.
Exclusive infrastructures
Built only in the seasonal instance. Fuel upgrades with Fern Leaves and Cretaceous Scales.
Construction priority
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Biotech Lab
Priority #1 · Global Virus Resistance
Decides the max dinosaur level your squads can challenge without lethal debuffs.
Too low resistance → unsafe fights, wasted marches, bad loot efficiency.
Higher safe tiers → glory, badges, better chests. Optional once Lv.60 dinos are comfortable debuff-free. -
Bio Greenhouse
Priority #2 · Passive Fern Leaves
Funds almost every seasonal building.
4 plots Day 1 · 5th needs Wartime Investment. -
Command Center
Seasonal troop damage %
Only after Lab + Greenhouses are healthy and self-sustaining.
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Armory & Fortification
Attack / defense · 2 of each base
3rd Armory via Combat spec ~Lv.60+. Upgrade symmetrically.
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Alliance Centers ×3
Territory, borders, War of Glory anchors
Dinosaur theme · place fast with officers on prime nodes.
Classic launch blunder
Do not dump build speedups into Command Center / Armory / Fortification in hour one while Biotech Lab is neglected.
Low Virus Resistance = lethal debuffs on high dinos + locked out of premium map farms.
World map & raids
Full ecological overhaul. Shared stamina reward cap: 15 global drops per day — choose targets carefully.
Daily farm priority
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Velociraptors — #1
S4 “basic zombies.” Main Cretaceous Scales + baseline glory.
Always hit the highest level your resistance allows. -
Stegosauruses — #2
Elite-style (old Boomers). Ancient Dino Eggs + scales.
Still count toward the 15/day shared cap.
Heavy targets
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Predator Squads
Max Lv.200 · components, eggs, blueprints, Hero EXP, Pine Cones
2 kills/day Mon–Sat · 5 on Sunday.
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Black Market Guardian
Max Lv.350 · Sunday Dino Rescue · endgame alliance rally
Leaderboard damage · state-wide achievements pay everyone: exclusive gear, orange pieces, tickets, fuel, Dino Feed.
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Dino Rescue (Sunday)
High-coordination Sunday raid event (group content)
The Black Market Guardian is the flagship target. Not a solo Velociraptor farm — rally tags, callouts, full participation.
State achievements reward all players, so cooperation beats solo carry culture.
Dino Rescue vs Predator vs Guardian
| Track | Role |
|---|---|
| Velociraptor / Stego | Daily stamina economy (scales, eggs, glory) · shared 15/day reward cap |
| Predator Squads | Limited daily kills (2 Mon–Sat · 5 Sunday) — components, eggs, Pine Cones |
| Dino Rescue | Sunday coordinated event — Guardian + state achievements |
| Black Market Guardian | Lv.350 rally boss inside Dino Rescue — damage ranks + server loot |
Glory economy
Every 8 hours → collect a Glory Chest:
| Season Journey | Badges per chest (approx.) |
|---|---|
| Without pass | up to ~148 |
| With pass | ~2× → ~300 (~900/day) |
No personal glory rank rewards
Leaderboard place does not pay individuals. Only badge velocity matters.
Cannot solo high dinos? Rally with whales — same glory values.
Bones & Eggs Boom (mid-season)
Server-wide modifier: doubles Cretaceous Scales & Ancient Dino Eggs from map nodes until season end.
When it lights up — burn stamina items hard.
Event schedule
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Ancient Dino
Every Sunday · 12:00 AT
Unlimited attacks · top 3 damage on the first kill of that species on your server → unique permanent Title
Weekly rotation (5): T-Rex · Triceratops · Pterosaur (Parasaur) · Ankylosaurus · Demitradon
Drops: fossils, Tactical Plug-in Chests, speedups · top ranks get denser chests/diamonds; participation still feeds the album. -
Dino Egg Defense
Prehistoric Zombie Siege rework
Prioritize full clear / survival over pure rank.
Max completion reward: up to 14 Golden Wrenches (tank/wrench progression material). -
Trade Hubs
Mon / Wed / Fri · 11:00 AT · typically 3 hub levels
Week 1 state-only → then cross-state. Capture hubs for diamond tax envelopes + exclusive shops.
Alliance members get early shop access before public open — plan diamond spend (badges & exclusive frags first).
Shop (Diamonds only): badges, orange hero pieces, plugin chests, speedups, steel, power cores. -
Fossil Album
20 unique fossils (mainly Sunday Ancient Dino)
Full set → orange frags, exclusive gear mats, eggs. Duplicates → Ancient Dino Eggs.
Many builds also track album milestone points on every fossil (including dupes) for intermediate chests. -
Bio Institute Shop
Sat & Sun · currency: Ancient Dino Eggs
Up to 14 free refreshes per weekend — budget eggs carefully.
Ancient Dino — be online
Active servers melt the boss in ~5–15 minutes. Be ready before 12:00 AT.
Titles are first-kill of that species on the server only — once that dino has been first-cleared, later weeks of the same species do not re-issue the title.
Hatch of Legends
Pick one species · raise to Level 30.
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Power curve
+1% global Troop Attack per level → +30% at max.
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Species
T-Rex · Triceratops · Ankylosaurus
Same stats — pick is cosmetic only. -
Level 16 reward
Permanent exclusive vehicle skin for your species.
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Upkeep
Dino Feed + Pine Cones from dailies & map.
One dino per account · generally F2P-friendly.
Specialization Hall (Lv.70)
S3 talents carry to 50. From 51, new S4 skills unlock.
Golden rule — early season
Reset and go 100% Support in the opening weeks. Construction speed, map economy, and Virus Resistance layers win the early game.
| Talent | Effect |
|---|---|
| Resource Plunder | +2% resources from map NPCs, Stegos, bosses |
| Mastery Accelerator | +2% Spec EXP per kill (×5 → +10%) |
| Time Compression | −30 min all build queues (×5) |
| Construction Blitz | Permanent % seasonal build speed |
| Medical Overhaul | +5% hospital (you + ally) 4h |
| Foraging Matrix | Permanent map gather speed |
| Cap Breakthrough | +5 mastery for other paths |
| Talent | Effect |
|---|---|
| Vanguard Teleport | 1 energy / 72h (store 2); free Advanced TP |
| Instant Recall | Instant march recall (up to 2/day) |
| Blitz Rallies | Rally leaves now; skip 3–5 min timer (Mon reset) |
| HQ Bastion | +2% ATK/DEF defending home |
| Fortified Logistics | +1 seasonal defensive building |
| Heavy Armaments | +1 Armory cap → 3rd Armory |
| Field Devastation | Field / truck / canyon damage |
When to flip to Combat
After Lab / Greenhouses stable around Lv.60+, Combat tools (Teleport, Blitz Rally, 3rd Armory) shine in field and cross-server.
Alliance rankings & Glory Wars
Points ≈ members’ Glory + captured strategic cities
(city points stay even if lost later)
Glory Wars structure (S4)
- Every Tuesday
- Your state is grouped with 3 other states for the season
- Alliances compete for season points → higher brackets = better rewards (S4 recruitment tickets, blueprints, packs)
- Wins can plunder / shift points vs enemy brackets — show up for war days
| Rank | Title | Reward tier |
|---|---|---|
| #1 | Supreme Legion | Top tickets, blueprints, massive packs |
| #2–3 | Dawn Army | Premium runner-up |
| #4–5 | Glorious Pioneer | High-tier growth mats |
| #6–10 | Protection Oath | Strong top-10 server |
| #11–20 | Expeditionary Alliance | Solid competitive baseline |
| #21–50 | Wasteland Legion | Catch-up developing alliances |
| #51–999 | Wasteland Guardian | Standard participation |
Ultimate roadmap
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Phase 1 — Opening
- All 4 Greenhouses Day 1
- Stack into Biotech Lab
- Spec → Support
- Place 3 Alliance Centers
- Save Diamonds for hubs
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Phase 2 — Mid
- Rally if dino > resistance
- Never skip Sunday Ancient Dino
- From ~60, feed Command / Armory / Forts
- On Bones & Eggs Boom, burn stamina
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Phase 3 — End
- Contest Trade Hubs hard
- Finish Season Journey tracks
- Push Tuesday War of Glory
- Hero Level Swap into S4 heroes
FFz alliance priorities
Diamonds banked before Trade Hub days (badges & exclusive frags first)
4 Greenhouses + Biotech Lab first
Support spec early
Sunday Ancient Dino online before 12:00 AT (title = first server kill of species)
Fossil Album (20 unique) + weekend Bio Shop eggs
Dino Rescue Sunday + Predator / Guardian callouts
Tuesday Glory Wars + Trade Hub pings in alliance chat
Know your 4-state Glory group opponents
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Season hub and future season pages.
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Weekly duel rotation and best windows.
United by the Blade.