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❄️ Season 3: The Everfrost Era

Complete alliance guide — snow raids, Yetis, and frozen infrastructure.

Adapted for FFz from public Season 3 coverage. Always double-check in-game timers (Apocalypse Time).


At a glance

  • Timeline


    About ~70 days.

  • Terrain


    Snow / Everfrost grid.

  • Build cap


    Seasonal buildings to Level 30.

  • Threats


    Boomers, Snow Leopards, Wandering Yetis.


Overview

S3 keeps a progression layout close to S2 but pivots to boss raids and snow operations. Core currencies: Lotus Flowers 🌸 and Ice Cores ❄️.

  • Snow Zombies (Boomers)


    High-yield field targets for Ice Cores / builds.

  • Snow Leopards


    Elite predators · baseline points / first clears.

  • Wandering Yetis


    Lv.100–350 · alliance sync · hospital risk.


Passes

  • Season Pass ~$25


    Premium track · speedups & resource chests across ~70 days.

  • Weekly Pass ~$10


    Short-term pace · 4 activations can grant permanent account bonuses.


Exclusive infrastructure

Upgrade with Lotus Flowers + Ice Cores up to Lv.30.

  • Biological Lab


    CRITICAL · Virus Resistance vs high-tier Boomers. Never delay.

  • Temperature Control


    HIGH · passive Lotus generation for all builds.

  • Combat depots


    MEDIUM · Glacial Military Depot (ATK), Glacial Fortress (DEF), Military Command (DMG).

Resource retention

End-of-season individual rewards often scale with unspent seasonal materials left in inventory. Do not discard Lotus/Ice Cores carelessly.


First 4 weeks plan

  1. Biological Lab — continuous upgrades. Short on Lotus → wait if close; if hard bottlenecked, push Temperature Control.
  2. Temperature Control — scale while Ice Cores are comfortable to grow Lotus income.
  3. Combat buildings — only after a stable high-tier Lotus/Ice farm loop.

Specialization

  • < Lv.30: locked Support.
  • Lv.30+: choose Support or Combat.
Talent Notes
Friendship Shield Protect ally under attack · 3-day CD · save for war days
Treasure Master Resource cache + +30% troop load · 2 attacks/day (use strongest APC)
Cooperative Construction/Research Cut ally project timers · 1/day
Talent Notes
Urgent Recruitment 150 instant reserves · 1-day CD · “Total Preparation”
Disfraz (Camouflage) Hide composition 1h from scouts
Rapid Attack Faster rallies · 5/week · War Day
Immediate Return Instant march recall · 2/day

Raids (15 rewards/day)

Shared daily cap: 15 raid rewards total.

  • Boomers — #1


    ~2× Ice Cores vs Leopards. Spend all 15 here after reset for build currency.

  • Snow Leopards


    Baseline items + glory. First-clear bonuses after Boomer quota.

  • Wandering Yetis


    Heavy hospital losses · 2 rewards/day · need finishing-blow window for loot.

Yeti evasion pro trick

If a high-level Yeti marches your base: start a rally and cancel immediately — boss path often recalculates and peels off, saving troops.


Blizzard Rescue & Glory War

Blizzard Rescue (often Ava days 1–3): ice sculptures with trapped wildlife · 10 rewards/day cap.

Sculpture Loot focus
Mammoth (large only) 2 exclusive seasonal weapon blueprints — prioritize
Deer ~300 tactical insignia

Alliance Season Points = Combined Personal Glory + Passive City Income

Glory War days still matter for final brackets — coordinate Boomer farm and war presence; don’t dump all energy only on Yetis.


Bracket rewards

Tier Ranks
Supreme Legion #1
Dawn Army #2–3
Glorious Pioneer #4–5
Protection Oath #6–10
Expeditionary Alliance #11–20
Wasteland Legion #21–50
Wasteland Guardian #51–999

FFz checklist

Biological Lab first

Temperature Control for Lotus engine

All 15 daily raids on Boomers early

Large sculptures first in Blizzard Rescue

Yeti cancel-rally trick known

Keep unspent seasonal mats for end rewards


United by the Blade.