❄️ Season 3: The Everfrost Era
Complete alliance guide — snow raids, Yetis, and frozen infrastructure.
Adapted for FFz from public Season 3 coverage. Always double-check in-game timers (Apocalypse Time).
At a glance
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Timeline
About ~70 days.
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Terrain
Snow / Everfrost grid.
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Build cap
Seasonal buildings to Level 30.
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Threats
Boomers, Snow Leopards, Wandering Yetis.
Overview
S3 keeps a progression layout close to S2 but pivots to boss raids and snow operations. Core currencies: Lotus Flowers 🌸 and Ice Cores ❄️.
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Snow Zombies (Boomers)
High-yield field targets for Ice Cores / builds.
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Snow Leopards
Elite predators · baseline points / first clears.
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Wandering Yetis
Lv.100–350 · alliance sync · hospital risk.
Passes
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Season Pass ~$25
Premium track · speedups & resource chests across ~70 days.
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Weekly Pass ~$10
Short-term pace · 4 activations can grant permanent account bonuses.
Exclusive infrastructure
Upgrade with Lotus Flowers + Ice Cores up to Lv.30.
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Biological Lab
CRITICAL · Virus Resistance vs high-tier Boomers. Never delay.
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Temperature Control
HIGH · passive Lotus generation for all builds.
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Combat depots
MEDIUM · Glacial Military Depot (ATK), Glacial Fortress (DEF), Military Command (DMG).
Resource retention
End-of-season individual rewards often scale with unspent seasonal materials left in inventory. Do not discard Lotus/Ice Cores carelessly.
First 4 weeks plan
- Biological Lab — continuous upgrades. Short on Lotus → wait if close; if hard bottlenecked, push Temperature Control.
- Temperature Control — scale while Ice Cores are comfortable to grow Lotus income.
- Combat buildings — only after a stable high-tier Lotus/Ice farm loop.
Specialization
- < Lv.30: locked Support.
- Lv.30+: choose Support or Combat.
| Talent | Notes |
|---|---|
| Friendship Shield | Protect ally under attack · 3-day CD · save for war days |
| Treasure Master | Resource cache + +30% troop load · 2 attacks/day (use strongest APC) |
| Cooperative Construction/Research | Cut ally project timers · 1/day |
| Talent | Notes |
|---|---|
| Urgent Recruitment | 150 instant reserves · 1-day CD · “Total Preparation” |
| Disfraz (Camouflage) | Hide composition 1h from scouts |
| Rapid Attack | Faster rallies · 5/week · War Day |
| Immediate Return | Instant march recall · 2/day |
Raids (15 rewards/day)
Shared daily cap: 15 raid rewards total.
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Boomers — #1
~2× Ice Cores vs Leopards. Spend all 15 here after reset for build currency.
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Snow Leopards
Baseline items + glory. First-clear bonuses after Boomer quota.
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Wandering Yetis
Heavy hospital losses · 2 rewards/day · need finishing-blow window for loot.
Yeti evasion pro trick
If a high-level Yeti marches your base: start a rally and cancel immediately — boss path often recalculates and peels off, saving troops.
Blizzard Rescue & Glory War
Blizzard Rescue (often Ava days 1–3): ice sculptures with trapped wildlife · 10 rewards/day cap.
| Sculpture | Loot focus |
|---|---|
| Mammoth (large only) | 2 exclusive seasonal weapon blueprints — prioritize |
| Deer | ~300 tactical insignia |
Alliance Season Points = Combined Personal Glory + Passive City Income
Glory War days still matter for final brackets — coordinate Boomer farm and war presence; don’t dump all energy only on Yetis.
Bracket rewards
| Tier | Ranks |
|---|---|
| Supreme Legion | #1 |
| Dawn Army | #2–3 |
| Glorious Pioneer | #4–5 |
| Protection Oath | #6–10 |
| Expeditionary Alliance | #11–20 |
| Wasteland Legion | #21–50 |
| Wasteland Guardian | #51–999 |
FFz checklist
Biological Lab first
Temperature Control for Lotus engine
All 15 daily raids on Boomers early
Large sculptures first in Blizzard Rescue
Yeti cancel-rally trick known
Keep unspent seasonal mats for end rewards
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All seasons.
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Full S4 guide (already complete).
United by the Blade.